Apple will (finally) give importance to AAA games on the Mac
The Mac has never been a gaming-friendly platform, though that could change soon. During the WWDC 2022, the technology company announced MetalFX, a new graphics scaling technology that will allow you to run AAA games on the Mac and other company devices. MetalFX is very similar to NVIDIA's DLSS technology and uses algorithms to scale frames without losing quality.
In practical terms, Macs could run graphically demanding games without a dedicated GPU, as it happens in the PC. An example is Resident Evil Village, Capcom's latest title that can run smoothly on Apple Silicon Macs. Masaru Ijuin, director of Capcom's Advanced Technical Research Division, revealed that the survival-horror runs smoothly on a MacBook Air at 1080p or a Mac Studio at 4K thanks to MetalFX.
The technology renders smaller frames to which high quality spatial scaling algorithms are applied and anti aliasing. Scaling is a technique that is gaining ground in the gaming industry thanks to NVIDIA's DLSS. games like Control, Death Stranding or the same Cyberpunk 2077 can be enjoyed in high quality without sacrificing performance using mid-range or low-end equipment.
Frame scaling delivers stunning results
"Previously this was only possible on high performance consoles and gaming PCs" said Masaru Ijuin. "Now we can offer it on every Mac with the Apple processor," he said. MetalFX will be available for all Apple Silicon devices, such as the iPad Air. No Man's Sky It will come to Mac and iPad later this year and take advantage of this technology.
In addition to MetalFX, Apple alsoannounced a new API for Metal 3 that will allow faster loading of resources in games. This technology, similar to Microsoft's DirectStorage, would provide a direct channel between storage and the unified memory system. In this way the GPU would access the high quality textures and models in less time.
The presence of video games in Apple's keynotes is nothing new, however, the WWDC 2022 announcements offer a different picture. The arrival of Apple Silicon is closing the gap that existed between mobile devices and desktop computers. The newly announced M2 not only outperforms a 10-core Intel chip, but is also more efficient.
Having a scaling technology that allows you to run AAA games like Resident Evil Village on a Mac it's remarkable, however, it's only half of the equation. For next-generation games to reach the Apple ecosystem, the company needs to give them the importance they deserve. Those from Cupertino will have to convince other high caliber developers to carry more games.
A new day to play on the Mac?
Playing games on the Mac was always considered a joke in bad taste thanks to late releases and Steve Jobs's lack of interest in the video game industry. In a post posted on your FacebookJohn Carmack, co-founder of id Software and creator of doomsaid that Jobs never had a good impression of the games.
Steve didn't think highly of games and always wished they weren't as important to his platforms as they turned out to be.
Carmack set out to get Apple to adopt OpenGL as its 3D graphics API, but it wasn't easy. One of the most memorable presentations occurred at Macworld 2001 in Tokyo, when Steve Jobs invited Carmack onstage to show a demo of Doom 3 running in OpenGL on Mac OS X. Years later, the id Software genius demonstrated the id engine. Tech 5 at WWDC 2007 running on a Mac.
John Carmack was the first to see the potential of the iPhone as a portable console. "A giant (at the time) true color display with a GPU! We could do amazing things with this," he said. Unfortunately, statements taken out of context upset Steve Jobs, who denied him preliminary access to the iPhone SDK.
More than ten years after the death of Steve Jobs, perhaps it is time for Apple to decide to give the importance it deserves to an industry that generates billions of dollars in revenue thanks to the App Store.