Apple will (finally) give importance to AAA games on the Mac

The Mac has never been a gaming-friendly platform, though that could change soon. During the WWDC 2022, the technology company announced MetalFX, a new graphics scaling technology that will allow you to run AAA games on the Mac and other company devices. MetalFX is very similar to NVIDIA's DLSS technology and uses algorithms to scale frames without losing quality.

In practical terms, Macs could run graphically demanding games without a dedicated GPU, as it happens in the PC. An example is Resident Evil Village, Capcom's latest title that can run smoothly on Apple Silicon Macs. Masaru Ijuin, director of Capcom's Advanced Technical Research Division, revealed that the survival-horror runs smoothly on a MacBook Air at 1080p or a Mac Studio at 4K thanks to MetalFX.

The technology renders smaller frames to which high quality spatial scaling algorithms are applied and anti aliasing. Scaling is a technique that is gaining ground in the gaming industry thanks to NVIDIA's DLSS. games like Control, Death Stranding or the same Cyberpunk 2077 can be enjoyed in high quality without sacrificing performance using mid-range or low-end equipment.

Frame scaling delivers stunning results

"Previously this was only possible on high performance consoles and gaming PCs" said Masaru Ijuin. "Now we can offer it on every Mac with the Apple processor," he said. MetalFX will be available for all Apple Silicon devices, such as the iPad Air. No Man's Sky It will come to Mac and iPad later this year and take advantage of this technology.

In addition to MetalFX, Apple alsoannounced a new API for Metal 3 that will allow faster loading of resources in games. This technology, similar to Microsoft's DirectStorage, would provide a direct channel between storage and the unified memory system. In this way the GPU would access the high quality textures and models in less time.

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